T
- The type of data to be loaded (InputStream, byte[], File etc).public interface DataFetcher<T>
A new instance is
created per resource load by ModelLoader
. loadData(com.bumptech.glide.Priority, com.bumptech.glide.load.data.DataFetcher.DataCallback)
may or may not be called for any given load depending on whether or not the corresponding
resource is cached. Cancel also may or may not be called. If
loadData(com.bumptech.glide.Priority,
com.bumptech.glide.load.data.DataFetcher.DataCallback)
} is called, then so cleanup()
will be called.
Modifier and Type | Interface and Description |
---|---|
static interface |
DataFetcher.DataCallback<T>
Callback that must be called when data has been loaded and is available, or when the load
fails.
|
Modifier and Type | Method and Description |
---|---|
void |
cancel()
A method that will be called when a load is no longer relevant and has been cancelled.
|
void |
cleanup()
Cleanup or recycle any resources used by this data fetcher.
|
Class<T> |
getDataClass()
Returns the class of the data this fetcher will attempt to obtain.
|
DataSource |
getDataSource()
Returns the
DataSource this fetcher will return data from. |
void |
loadData(Priority priority,
DataFetcher.DataCallback<? super T> callback)
Fetch data from which a resource can be decoded.
|
void loadData(@NonNull Priority priority, @NonNull DataFetcher.DataCallback<? super T> callback)
This will always be called on background thread so it is safe to perform long running tasks
here. Any third party libraries called must be thread safe (or move the work to another thread)
since this method will be called from a thread in a
ExecutorService
that may have more than one background thread.
DataFetcher.DataCallback
once the request is complete.
You are free to move the fetch work to another thread and call the callback from there.
This method will only be called when the corresponding resource is not in the cache.
Note - this method will be run on a background thread so blocking I/O is safe.
priority
- The priority with which the request should be completed.callback
- The callback to use when the request is completewhere the data retuned will be cleaned up
void cleanup()
loadData(com.bumptech.glide.Priority,
com.bumptech.glide.load.data.DataFetcher.DataCallback)
has been decoded by the
ResourceDecoder
.
Note - this method will be run on a background thread so blocking I/O is safe.
void cancel()
The best way to use this method is to cancel any loads that have not yet started, but allow those that are in process to finish since its we typically will want to display the same resource in a different view in the near future.
Note - this method will be run on the main thread so it should not perform blocking operations and should finish quickly.
@NonNull Class<T> getDataClass()
@NonNull DataSource getDataSource()
DataSource
this fetcher will return data from.